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Top 8 C++ developer pain points - Incredibuild
Excerpt
# Top 8 C++ developer pain points ... … ## 1 – “Let’s grab some coffee…” Slow build and compilation task times This is probably the most common line heard around developers’ desks today. Slow build and compilation times simply mean that the developers have to sit around and drink more coffee, or sacrifice the quality of their work due to *Context Switching*. Slow build times essentially lead to low iteration frequency. C++17/C++20 include some changes aimed to promote productivity, but they don’t always translate to compilation times. ... To make matters worse, there isn’t enough testing being done to the slow iterations and releases. Not only do things become complicated, developers also have a hard time pin-pointing where the issue is, which is already harder to do in C++. A coding error in one area can often cause issues later in the pipeline. This inability to manually locate code issues eventually results in cross-team friction and communication problems between the various stakeholders. … ## 5 – “Your overtime starts now.” Buggy products that require post-release patches/fixes As explained above, ineffective and clumsy development processes lead to buggy products that are often released due to tight deadlines (i.s – new games before the holiday season). Unfortunately, post release work on patches and fixes (extra work for developers) is becoming more and more common across all sectors. ... ## 6 – “What’s going on with the testing results?” Slow feedback cycle from the release and QA teams The ideal scenario for C++ developers is fast iterations with faster testing and results. This helps them launch remediation activities faster for more effective development time, which eventually leads to faster time to market and also enables better planning and design. Unfortunately, this is not always the case. Long build times result in fewer iterations, which either means less testing (compromising on testing coverage with flaky testing practices) or slower time to market (when testing is done properly, but slowly). To make matters worse, unit tests are harder to apply on existing or legacy projects. … |Top 8 C++ Developer Pain Points| |--| |Slow Build and Compilation Task Times| |C++ Language Complexity and Hidden Features| |CI/CD Implementation Hiccups| |Poor Productivity Due to Third-Party Solution Management| |Buggy Products That Require Post-Release Patches/Fixes| |Slow Feedback Cycle from the Release and QA Team| |CloggingMachine Clogging and Hardware Maintenance Issues| |Lackluster Product Design and Poor Planning|
Related Pain Points
Production Deployment Without Proper Testing Pipeline
9Changes are deployed directly to production without apparent dev/test/staging environments, causing widespread bugs to affect all users simultaneously. The lack of canary deployments and feature flags prevents quick rollback of breaking changes.
Developer Downtime Waiting for Test Results
7Developers are blocked waiting for QA test results after committing code, facing waits from 10 minutes to 10+ hours depending on test suite size. This creates productivity bottlenecks and forces developers to context-switch or risk introducing rework.
Slow Rust compile times
7Rust compilation is notably slower compared to other programming languages, creating friction in the development workflow and reducing developer productivity.