Long Build Times
7/10 HighBuild time remains a significant pain point for C++ developers, with 43% reporting it as a major issue. Multiple systemic reasons contribute to slow builds, though there is a slight downward trend indicating some ecosystem improvement.
Sources
- Ranking Linux Distributions for 2025: a tier list for my use case !
- C++, Pain Points
- Breaking down the 2024 Survey Results | Modern C++ DevOps
- Poll: what do you strongly dislike about Swift?
- CI/CD 2025: Why Your Pipeline is Broken (and How AI Can Fix It) | Markaicode
- Vite – Next Generation Front End Tooling
- C++ Big Picture: Issues of C++
- Why Vite Guide
Collection History
Average build times increased 22% since 2023... Long build times directly correlate with reduced code quality. Research shows that feedback delays over 10 minutes significantly decrease developer productivity.
the potential performance gain of compiling things from a hardware specifically is just not worth the wait time or the learning curve. you will gain like 2% performance after wasting hours.
I'm sure I could think of a list of annoyances about Swift as a language but I can't think of a single annoyance about the language that harms my productivity more than what Steve mentioned a few posts up…the compiler speed and Xcode performance. Yes, I know Xcode isn't Swift and so I guess this is off topic, but honestly most people write Swift code in Xcode and the developer experience has got steadily worse over recent years.
Developers working on large projects have experienced painfully slow dev server startups... It is not uncommon for large scale projects to contain thousands of modules. We are starting to hit a performance bottleneck for JavaScript based tooling: it can often take an unreasonably long wait (sometimes up to minutes!) to spin up a dev server
From about 1700 results, 43.34% considered this as major pain, 37.56% as minor pain, and 19.10% as not a significant issue.